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The Boneshrub (card A0332 Area VIII) allows you to read dialogue 176
if you have more than 15 knowledge you shout some magic words and the shrub drops all its bones on the ground But it doesn’t tell you to discard the card, it just says “Otherwise:” then has the optional Fight action. Does this mean even though it has dropped all its bones Otherwise what is the point of the dialogue other than getting two Glimmers Posté - Edité
There is one card where it specifically tells you to count how many successes you Obtained. This is card
224 with Initiators symbol For this particular puzzle it would be nearly impossible, or implausible, to obtain the exact amount of stars you need to succeed the test. I wonder if the wording should be how many successes you have taken into account? You do have the option to know the number of successes you need to solve the puzzle - but even if you know the number, it is unlikely you would reveal exactly the correct number of stars, no more, no less. Specifically, this is during the Initiators Drums of Desolation Kel’s column and you need to climb it (I did see someone on boardgame geek stating that there is no difference between number of stars obtained and number of stars taken into account, but I do believe there is a difference according to the rules, as you can clearly choose to ignore any successes you obtain.) Posté
Card 484 gives you the chance of
getting a jar of caterpillars During this scenario whilst underground easily obtain another jar of caterpillars even though you already took it! Is this a valid sequence of events, or a mistake? Posté - Edité - Déplacé
Hi, please confirm, when using the effect of this card (card A0980 [418]) - assuming for the first time so you have no knowledge of what it does:
Choose to apply its effect after performing a recovery Reveal the 451 cards Shuffle and stack them The next time you perform an action draw ALL of your cost from this pile, OR, can you draw one from this pile and the remaining (if any) from your Action deck as normal? E.g if the action cost is 2+ you must draw 2 cards from the 451 stack, or can you draw one 451 and one normal action card? In subsequent actions, if there are cards left, you have to draw from the 451 deck at least one card (if any remain) or AS ABOVE, ALL cards from the 451 deck? When the final card is drawn, the action fails even if you “passed” the test? Edit : Message moved to prevent duplicate topic. Posté - Edité
It’s Gambler’s boon, it allows you to re-roll a die, which will be useful during Consequence if I have to roll to keep/lose a weapon. It doesn’t have white or brown box. So can I decide to use it during Consequence if I need it, I.e. after I’ve rolled a die, or would I have to select it during Gear Up. I don’t think it makes much difference? Although I suppose if I don’t have to select it during Gear Up, I don’t have to worry about keywords?
Posté
Hi - if I want to potentially use a Purse card that does not have a brown box, do I still need to select it in Gear Up stage?
Specifically Gambler’s boon Posté
So, the shop has been open for a few days now. I ordered a core box (UK) and they still seem to be available.
I suppose the Kickstarter will be more expensive to buy the core box as postage will be added (and VAT?) but we will see. Postage on SP shop is free over £100 but the core box is £99! So to save £15 postage it is worth buying an add-on so opted for the extra Threat as best value for money 😊 Posté
Card 094 allows the Investigate action in a cave. Result is take card 119, optionally adding the blue flag 'torch' symbol.
I have the Torch item in my item stack, with the same blue flag 'torch' symbol showing +9, but the Torch item does not have the brown Investgate symbol. Question: can I use the Torch item to add the +9 despite not having the same brown symbol, and if I ca use it, do I reduce the dice? I ask because the rules seem to say that I can only use an item if they have a matching brown symbol - but does the same apply to matching blue flags? Posté
Hi, if I am Blind (card effect 800), can I still use an Item that only has one pip remaining? The wording on the card is slightly unclear. It says that the durability has to be above 0, but that would always be the case as any item with durability of 0 would have already been discarded in a previous action, because you have to apply the additional -1 pip at the Item stage of the action.
Example, I want to eat and I have three food in a stack with 3 pips. I choose to eat, I have to decrease the pips to 1 and can only eat 1 card. So now I have two cards left with 1 pip. Can I choose to eat again, reduce the pips to 0, eat 1 card, the. The whole stack is discarded as 0 pips left? Thanks! Andy Posté
I know this is an old post, but did you find a suitable terrain not too far from the underground area?
Posté
I think not. The game ends at the instant the curse card is drawn, before you have time to apply any game effects.
That’s my opinion only! Posté
Thank you Bruno! The second question was someone else, but that reply helps as well!
Posté
If you have bought the retail/Classic base set, there are no cards 280 or 283.
Please see the list here: https://the7thcontinent.seriouspoulp.com/documents/t7c/The7thContinent_CLASSIC_cards_list.pdf Posté
Personally, I think you don’t need to overpay for KS versions. I have gone the Classic route, and I will never get bored with this game! As far as I can tell, there is only one Curse from the KS that would be worth getting and that is Swamps of Madness, but it is always very expensive on the markets. I scratched that itch by watching Rob’s Gaming Table do a playthrough! Don’t worry about what you might be missing - “what you’ve never had, you’ll never missâ€!
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