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Posted
Only your own rules break the card.
Where in the rules does it state that all text must always apply? Posted
Just because you post the same thing over and over (with way too many lines) it doesn’t make it true.
Who gave you the right to universally define how games have to work? Your logical fault is to think that things have to behave in only these two ways, which is completely wrong. There is nothing that prevents a card from having only part active (the one that tells you that it is active). Posted
Just because one person doesn’t understand the way the card is played, doesn’t mean it isn’t clear.
There are tons of players who don’t understand rules, but that isn’t always the rules fault. Posted
It works perfectly for card 180
If you would do what it says, namely following the if revealed during the consequence step and applying it. Posted
If you thought about that for a second you would realize that you've just created a paradoxon. If I have to read the text in order to find out if the text is to be read, then the text must always be read. Yo can't have it both ways. Either, the text is considered to be blank during the Result step of an action or not. You are overcomplicating it. It definitely can work as it uses a key phrase which tells you to do something when drawn under these circumstances. The text is always there, it isn’t just gone because it can be ignored. This wouldn’t work as the cards are not changeable. So you can always find this key phrase and do what it says, there is no problem with that. Posted
kriticizmas wrote: I think, Jackspirio, this list is incomplete and based on id number instead of card number... It would be much easier if someone just checked their game and informed me. :] Nope the list has everything in it, and you can even sort it for yourself (like for card numbers) Posted
Yeah, it is pretty clear, he just likes to troll
Posted
You only move to the space you enter, everything in between is ignored, as long as it is open terrain. As neither weather nor devourers tell you that the card changes it’s type, they are ignored while moving past them.
Posted
There is a card list out there
https://docs.google.com/spreadsheets/d/1UxFKydKJx7INjUp8BCJI5cwAvy_X4qiSFcz-ou5hERY Posted
Card text when revealed during the result text isn’t active, unless it tells you so, which both of the cards you mention do.
Posted
Some of these cards are shown in the KS updates, but not all.
So it’s impossible right now to exactly tell you what they are. Posted
The card tells you to do what it says on that case.
If it doesn’t specify that timing it is not active. So I can’t discard a just drawn forewarned is forearmed, but the text on the flying roots card works. Come on, you are just arguing to argue. Posted
No, it does not
Posted
abredon wrote:
Why shouldn’t they work? You don’t use the text, you just do what it tells you (as it is revealed during the success step) Posted
Which should be enough
Posted
I think you misread
You only ever can stand on terrain cards, but all cards with these arrows, act like everything on the card is on the card they are attached too Posted
As stated above the rules tells you what cards you can use in that step, just drawn cards are not in that list.
You just repeat the same arguments again and again, that won’t give anyone new insight. Posted
It you just do what the cards say, which makes it obvious when they are to be used.
Posted
But even if there exists more then one way people read it, most would agree with your number 2
Posted
Why would the flying Roots need an errata?
They clearly state when it should be applied, doesn’t it? |