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Posted
Oh missed that.
The numbers are 180 and 468 Posted - Edited
Only works with Arthen, as the other chars only get 1 card back from Inspiration
Inspiration (A) + Speciality (Advanced) I play Inspiration take Speciality (and another card) out of discard pile and then discard Speciality. That way I can play Inspiration as often as I want (as long as Speciality is in the discard) and fill up my hand. With the cards below, I can have -3 cost and 1 success on each action, as I just get them back afterwards. This means I can move for free and do anything up to 3/1 for free. Can this be correct? This is incredibly strong. However the other way to read the card (first discard and then choose 2) would be the same, but you wouldn’t even need specialty for that. Possible Errata: "choose up to 2 cards from your discard pile, discard this, then add them to your hand" ![]() Posted
I do it that way too.
Better doing stuff at the end then at the start of the next round. Posted - Moved
sgbeal wrote:
I don’t think this is a typo, as there are horshes and hournds Animals are just named different there. Posted
You are misunderstanding the card.
You are throwing a stone and thus you have selected a card with the keyword PROJECTILE. At least virtually, as they didn’t want to include a card just for that. Posted
1) you often need to discard cards after use.
Here you can discard that one instead of the original card. 2) you choose 3) yes Posted
I don’t like KE stuff too
Especially, as that will never be translated Posted
It‘s one action, that‘s correct.
But you do it multiple times. And each time you go through all the steps. Posted
I suppose so
Posted
Paralt wrote: By that same logic, separate steps of a compound action often allow adding some number of result cards to your hand. Since a compound action is a single action, you could end up with several cards above your hand size limit during the action and only need to discard down to your allowed hand size once the compound action is over. Is that correct? Thanks! No, a compound action consists of a series of actions. You can even walk away from an unfinished one and come back later (if it is not mandatory). Posted
1. Purse cards count their weight, but skill cards don’t count at all.
2. skill cards are shuffled in the deck. Posted
schleima wrote:
What do you mean? As long as you don’t take the 490 card at the start you won’t see much from that. Posted
qetuol wrote:
Pretty much yes Posted
Uhh, that’s a good point for using minis instead of the standees.
Posted
DevNull wrote: That "Easily forgotten golden rules" section (p.27, in my current copy) is more or less directly contradicted by the bit on p13 that says: In that same threat it’s also made clear that this is not a contradiction. You can use symbols on cards in hand, but only from the blue half, as you can’t use the white half if the card wasn’t drawn from the action deck. Posted
DevNull wrote: Nope. You have to be on a card _next_ to it, with an arrow pointing to the exploration card. 1st you explore, then you move onto the revealed terrain card after (assuming that a terrain card is, in fact, revealed...) Exploration cards always have those 4 arrows pointing in each direction. However permanent events have (mostly) one arrow and can only be accessed from that location. Posted
In 7th Continent I rather used the standees as they looked better then the minis. Maybe I will do the same here.
So to answer the question, it’s just to give everyone what he prefers. Posted
Firebird wrote: I'm not sure (but I agree with you for the moment). The cost is just to draw cards (which you did). There is nothing stating those cards now need to be on the table. Only if you need successes or class symbols you need the cards. So I don’t see why moving for free wouldn’t work. Posted
Yeah, no need to sleeve all adventure cards.
Only few types are shuffled and most cards will be just placed on the table, where imo it’s better to not have them sleeved. Posted
It‘s its own symbol, so you need to find a use for it first.
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